It's got a very mirror's edge type feel to it, but it's also still unique! I love the feel of it, and the sort of semi-freeroam of a controlled area where you can go anywhere within it's borders is kinda cool. I would definitely like to see a full game.
Run Far: A Cool Prototype
A downloadable game for Windows
This is a prototype. Expect bugs.
Run Far is a first person parkour game with an emphasis on movement and a laid back atmosphere. We invite you, the gamers, to play the prototype.
The gameplay mechanics in Run Far put a heavy emphasis on freedom of movement and verticality. In the final game, the player will face new obstacles and be given new abilities as they progress through the game, doing all sorts of tasks to earn some do$h.
Run Far is heavily influenced by games like Jet Set Radio and the Tony Hawk's Pro Skater series. Other influences include the works of Shinichirō Watanabe and Isaac Asimov.
Would you play a full game with these gameplay mechanics?
What did you like/dislike about the prototype?
Let us know your thoughts!
- Extract the contents of the .zip-file to a new folder
- Run (lol) the game by opening runfar.exe
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I would want a full game like this
This was cool indeed! Would love to have a toggle for sprint though
Upvote! I like parkour.
very cool game, good work!
OMG THIS GAME IS SOO COOL I LOVE IT AND I LOVE PARKOUR
The game was good. I loved the parkour. The only thing I could ask for would be a coin tracker when there is only 10 left or something similar
Great game dude, love the running and it feels good to just move around the game.
The wall running and wall jumping does need a little bit of work, it just doesn't feel good to me, Ill try to explain why if you need me to, but it just doesn't have that weight or something.
Coins that have more value should also have more than just a Blue outline.
Maybe make bronze coins the regular ones and gold coins have more value? idk, all up to you.
Great game, would love to play full release!
game is awesome!can't wait for full release
Great game I can't wait for the full version!
Mine doesnt work, just black screen
By the time I finished this video and got around to looking up more about this game it seems to have mostly disappeared. I'm not sure if it's still in development, but I'd happily check it out again in the future if so. Anyways, here's a little video I put together after completing the demo - if you're interested.
This was really nice ! Had cool Mirror's Edge vibes and references :) Looking forward to seeing a whole game :D
is there controller support?
A sumptuous mix of Jet Set radio and Mirror Edge. I really liked this short but already fun "prototype". Looking forward to seeing the final game. ;)
Great game, would play again!
the game sounds fun
im loving itreally like it
is the games still being developed or did they quit?
Are you still developing this game?
i cant seem to look around, any idea how i fix that?
AMAZING I WAS ABLE TO RUN IT I HOPE YOU FINISH IT!
Trailer is lit but i probably cant run it!
I love this prototype and cant't wait for the new game to come out. Please hurry! I want my 3d platformers back!
cant wait for it to be released!
I love parkour games!
love it, this ever gonna get a followup?
i am downloading it right now so i will now rate till i download it .. promise.
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Loved this game. I can't wait to play the full version
Really, really cool. There are a few issues/bugs I found while playing, also a few suggestions to make the controls and actions feel better.
I found a few bugs, like when you're in front of the blue building that you can go in with the stairs and the logo at the top, there's a bit of ground you can fall into. And one of the open walls at the edge of the main area can be skipped over and you can go into the amalgamation of no collision blocks and get to the edge of the map and fall into oblivion. Also, there's a rare chance for your arms and hands to stay raised after climbing a wall, which can be fixed just by running.
Some suggestions is when you've grabbed onto an edge and are hanging from a wall, you look up towards your hands instead of straight forward, because it's disorienting and makes it hard to determine if I'm falling (if I missed the wall) or hanging. Another suggestion is to make it so that you hold the space button to wall run instead of hoping for the game to respond correctly and stick you to the wall when jumping at it (which was also a problem in the first mirrors edge, which was frustrating). Last thing, when jumping off a wall you're wall running on, make it so that it shoots you in the general direction of where you're looking, instead of launching you sideways.
Great game though, hope it receives all the support it deserves! :)
This is one of the best parkor games out there i cant wait for the ful version